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Author Topic:   The Scion, and horizon problems
CuriousRom
Member

Posts: 217
From:Hérouville France
Registered: May 99

posted 01-02-2001 06:32 AM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
Hi guys

Well, I'm a big fan of TR1, and I love the Scion artefact a lot. I wish WADs were easily convertible from TR1 type to TR4 type, thus making the release of such a wed possible...

Now something totally diferrent ! I sometimes have problems to see the sky when I have an outdoor area with the upper stacked room being there only to have higher walls. In the lower room, the horizon keeps poping out on and on... Am I supposed to create only one tall room for this area ? (in this case, a large valley with curved edges...)

Oh, and sorry for the spelling/grammar errors you might found ! You can correct them

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MrEDude
Member

Posts: 278
From:Niagara Falls, Ontario, Canada
Registered: Nov 2000

posted 01-02-2001 07:43 AM     Click Here to See the Profile for MrEDude   Click Here to Email MrEDude     Edit/Delete Message   Reply w/Quote
The game engine has a set distance (20 blocks) where textures are displayed. If Lara is more than 20 blocks away from a wall, ceiling, etc., the texture will not be drawn and will appear black. You will have to design it so that no wall or ceiling is more than 20 blocks away from Lara, or set up the landscape so as to obscure the view of those distant walls and ceilings.

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Just putting in my two cents.

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CuriousRom
Member

Posts: 217
From:Hérouville France
Registered: May 99

posted 01-02-2001 09:45 AM     Click Here to See the Profile for CuriousRom     Edit/Delete Message   Reply w/Quote
Thanks !
I will try to lower the ceiling and see what happens...

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