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Author
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Topic: The Scion, and horizon problems
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CuriousRom Member Posts: 217 From:Hérouville France Registered: May 99
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posted 01-02-2001 06:32 AM
Hi guys  Well, I'm a big fan of TR1, and I love the Scion artefact a lot. I wish WADs were easily convertible from TR1 type to TR4 type, thus making the release of such a wed possible... Now something totally diferrent ! I sometimes have problems to see the sky when I have an outdoor area with the upper stacked room being there only to have higher walls. In the lower room, the horizon keeps poping out on and on... Am I supposed to create only one tall room for this area ? (in this case, a large valley with curved edges...) Oh, and sorry for the spelling/grammar errors you might found ! You can correct them  IP: Logged |
MrEDude Member Posts: 278 From:Niagara Falls, Ontario, Canada Registered: Nov 2000
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posted 01-02-2001 07:43 AM
The game engine has a set distance (20 blocks) where textures are displayed. If Lara is more than 20 blocks away from a wall, ceiling, etc., the texture will not be drawn and will appear black. You will have to design it so that no wall or ceiling is more than 20 blocks away from Lara, or set up the landscape so as to obscure the view of those distant walls and ceilings.------------------ Just putting in my two cents. IP: Logged |
CuriousRom Member Posts: 217 From:Hérouville France Registered: May 99
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posted 01-02-2001 09:45 AM
Thanks ! I will try to lower the ceiling and see what happens...IP: Logged |